![]() Files can be opened and closed without … We would like to show you a description here but the site won’t allow us. Several bundle files can be edited at once. Then click to export vselockov, #2 alexanderaowen likes this. Open data.unit圓d with Unity Assets Bundle Extractor Pick one of sharedassests and click on Info button, if there are resources what are you looking for, export Open saved sharedassets.assets from the previous step and select files you want to export.Assetbundle assetbundle = AssetBundle.LoadFromFile (Path.Combine (Application.streamingAssetsPath,"myresource")) This code is working perfectly fine but according to Unity documentation and forums, it should not work at all in Android due to fact the streaming asset will be zipped under a path like this: jar:// url.
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